And then there was Ba’hari

Ba’hari is starting off with 2 main types of simulations:

  • The communal version (teepee-inspired) and
  • a personalized version called “The ‘Haribarrows” (wheelbarrow-inspired )

It’s been a long way coming in our quest to redefine space and empower people to own their space and express themselves through it. We are, primarily, with the mission of allowing the entire university ecosystem to have students and staff go beyond the clasroom; engaging in mono-functional spaces ( like the dorms and lecture halls, or offices) to engaging with non-mono-functional spaces-*cough * cough Ba’hari- ( spaces that highlight a trans-disciplinary approach, trigger growth and collaboration of ideas from the university ecosystem).

For Ba’hari , we see spaces as not property or belonging only but as an open conduit, avenue for growth and performance, which we as students need

Features of Ba’hari:

  1. Mobility
  2. Portability
  3. Collapsibility
  4. Durability
  5. Relatively Light
  6. Dynamic Aesthetic
  7. Ease and Access
  8. Community

Our goal is to bring in both the main prototype for simulation: personalized Ba’hari (The Haribarrows) and communal version as well. Latest by 1st week in September this will be for simulation and, if need be, for iteration or pivoting.

Sketches

Some Sketches we had for personalized and communal versions.

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Personalized Version ( The Haribarrows )

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Communal. Its #Green. A mixture of greens with the structure

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Communal Outlook

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Communal Outlook 2

 

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Mini-Prototype

To test out our assumptions, including the info we gleaned from research and the prototyping session.

Keynote: Ba’hari prototyping has been based on the various brainstorming sessions we had on Ashesi campus as well as periodic briefing of potential Ba’hari customers during the summer vacation

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This was the miniature in terms of appearance and functionality etc.

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Our miniature version of personalised Ba’hari

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Miniature opened

 

Prototype

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8pm working on Ba’hari functionality…It worked.Recliners are functional.

 

 

 

 

 

 

 

 

 

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Cram for intended privacy being installed

 

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We decided on the 2mm diameter galvanised pipe for the first prototype. It made it slightly heavier #wheelbarrow

 

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Setting up The ‘Haribarrows

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Ba’hari Personalized Version ( #The ‘Haribarrows ) mounting up

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Upholstery will have such touch, but better looking

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Ring bend. After 5 tweaks and venting air . #Kagya

 

A lot of  rapid iteration, pivoting and value engineering went on and are still going on.

Our insight: Design Making needs consistency, openness to change and tweaks, conflict between functionality and aesthetic (Kevin drew our attention to that) and needless to say a heart that never gives up and Kagya reminds us of our creative juices that we should spurt out uniqueness and quality.

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Audrey measuring dimensions and checking functionality: Asking more whys

 

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Kagya with his creative insights on Ba’hari miniature. #HeIsSuchaCreative

 

Next steps:  Upholstery, spraying, and wooden planks, etc as well as aesthetics.

There is another set which will cover the 35 percent work left for the ba’hari prototype to be at least fully useful for simulation and testing.

 

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Personal Edition

Individual Edition

From the research, we gathered we realized ….

Bahari seeks to upgrade social architecture. That includes

  1.  Individual space experiences
  2. Communal, public space experiences

Individual Space experiences 

3 main things

  1. Need something to work on
  2. Mobile, movable
  3. privacy too is required
  4. Light, carriable
  5. Aesthetics

The personal edition has come through many…many iterations. Lol after all rapid iteration is the way to go

 

Version 1.0

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Version 2.0

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Version 3.0

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Version 4.0

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Global Game Jam ’17 @ Ashesi

From the 20th to the 22nd of January, freshman Kevin Kwasi de Youngster led the Global Game Jam 2017 event at Ashesi. The Global Game Jam is an international event and by far the largest, where game enthusiasts come together to develop a game over a weekend. To make things more interesting, participants had to make the game based on a theme that was disclosed at the start of the event. This year’s theme was ‘waves’. The Ashesi team worked on an arcade game, Tagetti. Download and play Tagetti here.

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